Tuesday, April 27, 2010

STEM Thinking (3)

There is alot of Jobs out their that would require a sense of Scientific and Mathmateics skills. but almost every single job has some way been influenced by the new techknoldgey. My job(s) I plan on pursuing is Military and also FBI. They do do with a lot of Mathmaticas and Techknolodgy skills and updates. The jobs I plan on pursuing in really dont go along with our game, So I guess you can say it is an indirect way.

Tuesday, April 13, 2010

STEM thinking (2)

Well we have been giving an assignment to say what we think the three(3)scientific discoveries or inventions are and why.

The three Scientific discoveries that effected the world would be bone marrow transplants, cars, and weapons. The reason I chose these three is because the bone marrow transplants can save someones life. I chose cars because it makes for traveling, and transporting good easier. The last but not least I chose weapons, guns, because in different situations they can help you tremendously, then again they can harm you to. Such as in the military they help us overcome an Enime and complete our mission and defend our freedom and country, same as a civilian using a gun defending his home from someone coming to rob him. The downfall for weapons(guns) is that they are able to take someones life

Stem Thinking(1)

well we have been giving an assignment to write about our hardest stem topic of our game.

I believe our hardest STEM concept we use would be education. Because of the fact we have to persuade the player that music education is good for learning and helps you understand better if you are in a calm area.

Wednesday, March 24, 2010

Sound Effects

Well today I did the "Sound Effects" topic.

The topic was pretty much easy to follow and learned a little more in depth of the "adding Sound" topic We did a while back as a class. This helps us out for the whole game for we are adding a song that Heaths band has made and allowing us to use


Platforms.

Well we recently did the topic of "Platforms" this is to make platforms so your character cant go past the "boundaries".

The Topic we used was pretty simple and self explanatory. I enjoyed working with it learned a lot from it. We needed to use this for our last mini game where Blake is chasing the truck and without the boundaries he could "fly" in a way. With the "platforms" he has to go on and stay on the road.

Wednesday, March 17, 2010

Collision Detection

We did our topic on "Collision Detection". I thought this topic was one of the easier the the other ones we have done here is a preview of what it will help with in our game.

Tuesday, March 9, 2010

Scoring

The topic we've started today is "Scoring." It's going to take awhile for the team to fully apply this topic, as we need to put scoring in throughout our game at the moments, but I have gone through a few tutorials and feel we know enough to be able to finish a blog on the subject.

This is the easier function. For our game, we'll be using scores on buttons, which is the easiest form of scoring. It requires only a text field with variables set at total and a few lines of additional code on each button.